Large Town: Shächeh åze Ckez

Shächeh åze Ckez

Shächeh åze Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDådhÿh Kingdom
Sub ProvenceLandlyn Dutchy
RegionRăkhǐ Bǐgmě Maquis
Founded1282
Community LeaderJarl Aglarchiw Råyzogbÿ
Area7 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3258 m (10688 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population1656
Population Density236 people per km2 (828 people per mi2)
Town AuraConjuration
Naming
Native nameShächeh åze Ckez
Pronunciation/kɪ̘/ /ɑːˈzi/
Direct Translation[not] [perception]
Translation[Not Yet Translated]

Shächeh åze Ckez (/kɪ̘/ /ɑːˈzi/ [not] [perception]) is a subtropical Large Town located in Landlyn Dutchy, Dådhÿh Kingdom, within the United Kingdom of Undermountain.

The name Shächeh åze Ckez is derived from the Dwarven language, as Shächeh åze Ckez was founded by Holgerh Hutchäyel, who was culturaly Dwarvern.

Climate

Shächeh åze Ckez has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Shächeh åze Ckez receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Shächeh åze Ckez covers an area of nearly 7 km2 (2 mi2), and an average elevation of 3258 m (10688 ft) above sea level.

Overview

Shächeh åze Ckez was founded durring the late 14th century in summer of the year 1282, by Holgerh Hutchäyel. The establishment of Shächeh åze Ckez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Shächeh åze Ckez's construction back out of the project. Holgerh Hutchäyel pushed on reguardles, and Shächeh åze Ckez was finished, but starts off as a terible place to live.

Shächeh åze Ckez was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Shächeh åze Ckez is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Shächeh åze Ckez is buildings are grouped arround an odd layout of premissive paverstone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Shächeh åze Ckez's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the town's defences.

A look around Shächeh åze Ckez is like a look into a broken heart which long ago fell to corruption. There is no planning, no organization. Everyone here clearly goes about their own thing with little thought to anyone around them who isn’t selling something they need… unless of course, they would be an easy target for some robbery. The town has truly fallen to evil.

Civic Infrastructure

Shächeh åze Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shächeh åze Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shächeh åze Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shächeh åze Ckez's parks.

Shächeh åze Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shächeh åze Ckez.

Shächeh åze Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shächeh åze Ckez has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shächeh åze Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shächeh åze Ckez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shächeh åze Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shächeh åze Ckez's public wards, blessings, and other arcane systems.

Shächeh åze Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Shächeh åze Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shächeh åze Ckez's natural decorations nor waterways.

Shächeh åze Ckez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shächeh åze Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shächeh åze Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Shächeh åze Ckez's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

In Shächeh åze Ckez during thunderstorms, with each flash of lightning, everyone sees different monsters from the corner of their eyes.

The Bogwid near Shächeh åze Ckez are known to be almost tame, such that they can be put to domestic use.

Shächeh åze Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves orgies to channel Elven High Magic energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6723 m2
    • Cattle and Similar Creatures: 414
    • Poultry: 4968
    • Swine: 331
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 165

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 9
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 9
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 4
  • Oilmen and Polishers: 2
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 5

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 5
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

533 of Shächeh åze Ckez's population work within a Foundational Occupation.

1024 of Shächeh åze Ckez's population do not work in a formal occupation, but do contribute to the local economy. 99 (6%) are noncontributers.

Points of Interest

Shächeh åze Ckez is known for its unusual rock formations.

POI

History

Almost every community has some problem with bandits and highwaymen, but Shächeh åze Ckez is seriously plagued with raiders. One or more groups of persistent plunderers are hitting the community repeatedly, and they lack the necessary resources to fend them off or protect all their holdings.

In time immemorial, reportedly some time during the late 2nd century, Shächeh åze Ckez was attacked by members of a peasant revolt. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Shächeh åze Ckez lost 274 people, 335 livestock, and 25 buildings. The conflict ended after roughly 192, when members of Shächeh åze Ckez's militia enacted an operation to eliminate a specific group of the enemy's forces. The operation was complicated by major logistical problems. The conflict ended with pitched battle between both forces, which ended in victory for Shächeh åze Ckez's forces. The war is remembered in legend by Shächeh åze Ckez's bards, historians, and legend keepers.

History